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Oberth

Oberth

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Devlog

  • Ghost replays, sharper circles, and a music loop that stopped hoarding memory
    August 21, 2026 by Ostemar Works
    Two releases worth of stuff since 0.7, all of it live in the browser build. Ghost replays are in. Clear a level once, come back, and the route your personal best flew is there, dashed and dim, with a... Continue reading
  • 72 levels, and a gate you can't get stuck behind
    August 19, 2026 by Ostemar Works
    Biggest update so far. The short version: the campaign is nearly three times the size, and getting stuck on one level no longer walls off the rest of it. The campaign is 72 levels across 12 sectors. I... Continue reading
  • What two playtesters changed
    August 17, 2026 by Ostemar Works
    Two people played it (one the full end to end campaign!) and told me what they couldn’t see or couldn’t get out of. Everything below came from that. Big levels aren’t cramped any more. The play... Continue reading
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