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Ghost replays, sharper circles, and a music loop that stopped hoarding memory
August 21, 2026
by
Ostemar Works
Two releases worth of stuff since 0.7, all of it live in the browser build. Ghost replays are in. Clear a level once, come back, and the route your personal best flew is there, dashed and dim, with a...
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72 levels, and a gate you can't get stuck behind
August 19, 2026
by
Ostemar Works
Biggest update so far. The short version: the campaign is nearly three times the size, and getting stuck on one level no longer walls off the rest of it. The campaign is 72 levels across 12 sectors. I...
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What two playtesters changed
August 17, 2026
by
Ostemar Works
Two people played it (one the full end to end campaign!) and told me what they couldn’t see or couldn’t get out of. Everything below came from that. Big levels aren’t cramped any more. The play...
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